It takes around 3-4 hours to unlock all of the. If this helped, I do appreciate thumbs up and/or awards. 12 3.77 55,119 22,944 (42) 3-4h The Artful Escape Achievements Full list of all 12 The Artful Escape achievements worth 1,000 gamerscore. If anyone has questions, please let me know. Fairly easy game to 100% in 1 playthrough. This will trigger midway through the Jungle.Īnd that’s it. Make sure to slam on every one of these in each of the 3 areas, and win the mini-game that appears after. There are 1-2 in each area that are missable. Many of these are mandatory for progression, but not all of them. Stand on top for a few seconds and the achievement will trigger.Īmp Jammer: Throughout the 3 worlds (Snow, Desert, and Jungle) there will be circles with light coming up out of them, that you slam down on. Jump up high using the jelly and momentum and you can get on top of this arch without too much trouble. At the end of this section there will be a large jelly up onto a high plateau that has an arch above it and then a water slide immediately beyond it. If this helped, I do appreciate thumbs up and/or awards.How’d you get up there: Near the start of the 2nd world, the Desert, you’ll come across a water area with jelly springs. Stand on top for a few seconds and the achievement will trigger.Īnd that's it. Have you got any tips or tricks to unlock this achievement Add a guide to share them with the community. How'd you get up there: Near the start of the 2nd world, the Desert, you'll come across a water area with jelly springs. Snowman achievement in The Artful Escape. ![]() Stop in front of it and play your guitar for a few seconds and the achievement will trigger. How to get all achievements in The Artful Escape. This achievement is unmissable and is unlocked as you finish jamming with Glamourgonn in. TEXT 100 Achievement Guide for The Artful Escape. How to unlock the Complete Hyperion achievement. Snowman: Near the start of the 1st world, the Snow Mountain, there will be a single snowman in the background. Popular Steam Guides Written guides, references, and walkthroughs. This can also be done in many other places. Stage Fright: In your first encounter with Lightman, in Calypso, do nothing for 3 minutes while the game tries to get you to press notes. Make sure to run to the right first on the 1st floor. Hold down your guitar playing button and run around the entire 3rd, 2nd, and 1st floors of Calypso before talking to Zonn / Lightman. ![]() Light it up: After you first meet Zonn (the alien with its brain showing) outside of your house, you'll be able to use your guitar and light up houses around the town. This will trigger midway through the Jungle. ![]() Amp Jammer: Throughout the 3 worlds (Snow, Desert, and Jungle) there will be circles with light coming up out of them, that you slam down on.
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